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Lance Rossiter
CHAINS Corp
23
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Posted - 2012.11.28 19:53:00 -
[1] - Quote
I think it's also worth bearing in mind that tiercide will be very helpful to certain missile boats, whose hulls were really disadvantageous compared to their gun boat peers. The Kestrel and the Caracal are going to benefit a lot from their reworks, even if the Caracal loses out on its main weapon systems, so hopefully one change will offset the other.
The Drake is in the worst position because it already had a strong hull, but at least it's got the option of using HAMs.
I'm curious what the future will hold for the Cerberus. |

Lance Rossiter
CHAINS Corp
23
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Posted - 2012.11.29 11:00:00 -
[2] - Quote
I'm still torn between whether to focus my training on lasers or missiles. The prospect of an upcoming nerf to the most interesting category of missile should be offputting, but the math just doesn't seem to give cause for concern to my relatively inexperienced eye: Damage / ROF for standard ammo at Tech I puts HMLs comfortably ahead of Beam Lasers to the point where it seems like they ought to be able to still absorb the nerf and come out fighting. Granted, they don't have the same access to high-damage ammo types, but that's offset by their lack of capacitor cost, ability to switch to auto-targeting versions, ease of access to pure versions of each damage type, and general effectiveness at any range up to their maximum.
On the other hand, lasers are very shiny.
It doesn't help that the Amarrian ship designs / progression are confusing as all get out: laser ships become close range missile boats at tech II, there's a lack of tech I missile boats (and yet they're turning the Inquisitor into something else?) but there's also strange gaps in the line up of "combat" rather than "attack" laser boats (and yet they're turning the prophecy into something else?) and the whole thing just kinda gives me a headache. At least the Caldari line up of missile boats is somewhat more consistent. |

Lance Rossiter
CHAINS Corp
32
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Posted - 2012.12.04 23:39:00 -
[3] - Quote
I got to play with the Caracal earlier, as I found a level 3 DED complex that wouldn't admit my Drake.
I thought it performed very smoothly, I got a lot of benefit out of the extra slots and the increased speed. I was using Rapid Lights, however, so it wasn't impacted by the Heavy Missile nerf and instead got to enjoy the light missile buff.
I'm also building components for a Kestrel, to test it out in PvP. It looks like it should be a decent little ship now. |
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